So, the tiers of Houses are Nascent House, House Minor, House Major, and Great House. Seeing as this is a sample character creation endeavor, I’ll go with “whatever sounds pretty cool to me at the moment” rather than gaming group democracy. Although the rulebook is sorely, sorely lacking in systems that support actually doing something with your House, it does give some guidelines about how the different tiers of Houses can affect play. So the nature of the House should be a group decision between the players and the gamemaster.” it’s equally important to the gamemaster, as it determines the general level of the campaign and what sort of adventures the players want to encounter. So, before we create those characters, it is vital to determine a few details about the style, agenda, and attributes of the House they serve. “In Dune: Adventures in the Imperium, the player characters all serve a single noble House. There are many better sources for explaining the intricacies of a Fremkit out there. Important terms will be explained along the way, excepting universe-specific Dune terminology. I have very mixed feelings on the Modiphius Dune: Adventures in the Imperium RPG, but that won’t stop me from doing a Dyson Logos-style character creation! Hopefully this will be marginally informative as well.
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